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- Ultima IX: Ascension
- Copyright (c) 1999 ORIGIN Systems, Inc.
- Patch version 1.07F (12/22/99)
-
- !!!WARNING!!! Spoilers in the information below.
-
- -------------------------------------------------------------
- Additional Notes:
- -------------------------------------------------------------
- - For additional support information and tips on improving game
- performance please visit our website at http://www.ultima9.com.
- - For tips on improving game performance please refer to the
- PERFORM.TXT included with this patch.
- - If you find you get stuck after casting a spell, hit the ESC
- key. The spell has probably not found a target and is waiting
- in spell targeting mode.
- - If you pressed Alt-Tab while in the game it could crash on
- some systems. Alt-Tab has been locked out. However, on
- occasion it will still cause a crash. We recommend that you do
- not run any other programs while running Ultima IX.
- - If you have Norton Utilities and uninstall Ultima IX: Ascension,
- make sure you right click on your Recycle Bin and select
- Empty Norton Protected Files to free up the space on your hard
- drive as Norton makes a backup of any deleted files.
- - If you find that your video card is not selectable during
- installation, try changing your desktop color depth to 16-bit.
- To do this, right click on an empty space on your desktop and
- select Properties. This will bring up the Display Properties
- dialog box. Click on the Settings tab. In the section that says
- Colors select High Color (16 bit). Click on OK. Try running
- Setup again.
-
- - If you find some music is not stopping (i.e. Hail Britannia)
- we have added a new key command to the game to flush the music
- system. This key is located in KEYMAP.NEW (search for
- flush_music) and should be copied into your DEFAULT.KMP file.
- (You can also simply copy the new file on top of DEFAULT.KMP to
- completely replace/update keymaps.) In a place where Hail
- Britannia is playing and you are not near Lord British's castle
- press CTRL+ALT+M and the music will stop. Music will then cue
- up normally.
- - We added a key command to cancel all Avatar spells. This
- will allow you to cancel all spells at once or "stuck" spells
- that are not cancelling when recast. This key is located in
- KEYMAP.NEW (search for flush_spells) and should be copied into
- your DEFAULT.KMP file. (You can also simply copy the new file
- on top of DEFAULT.KMP to completely replace/update keymaps.)
- Press CTRL+ALT+S and the spells will be canceled.
-
- - We added the ability to use the keyboard to control mimic
- mouse control. These keys need to be added to your DEFAULT.KMP
- file. The patch installs a new keymap file for you, called
- KEYMAP.NEW. If you have not modified key mappings yourself,
- simply delete DEFAULT.KMP and rename KEYMAP.NEW to DEFAULT.KMP.
- If you have altered your DEFAULT.KMP for your own preference,
- follow these steps to add the keys. Edit your DEFAULT.KMP file
- located in the directory you installed Ultima IX (default is
- c:\Program Files\Origin Systems\Ultima IX). Find the section
- labeled [General] and add the appropriate lines (for example):
-
- ctrl+alt+m = flush_music
- ctrl+alt+s = flush_spells
-
- ; Keyboard shortcuts to movement
- Up = forward
- Down = backward
- Left = sidestep_left
- Right = sidestep_right
- Delete = mouse_left
- End = mouse_right
- PageUp = mouse_up
- PageDown = mouse_down
-
- ; Numeric Keypad movement keys (Audball's preferences)
- ; Double-defines for NumLock being on or off.
- KeyPad+ = mouse_button2
- KeyPad0 = mouse_button1
- KeyPadInsert = mouse_button1
- KeyPad4 = mouse_left
- KeyPadLeft = mouse_left
- KeyPad6 = mouse_right
- KeyPadRight = mouse_right
- KeyPad8 = mouse_up
- KeyPadUp = mouse_up
- KeyPad2 = mouse_down
- KeyPadDown = mouse_down
- KeyPad7 = sidestep_left
- KeyPadHome = sidestep_left
- KeyPad9 = sidestep_right
- KeyPadPageUp = sidestep_right
-
- Save the file and exit. The next time you run Ascension the keys
- will be enabled.
-
-
- -------------------------------------------------------------
- What is Fixed in the Patch (1.07f):
- -------------------------------------------------------------
- - Made additional D3D improvements.
- - Fixed an issue in D3D in resolutions higher than 640x480 where
- the camera could only turn in one direction.
- - Fixed an issue on the TNT cards where the Avatar's responses
- were not displaying.
- - Fixed a crash that could occur if you saved your game while
- underwater.
- - Fixed a crash that could happen when the earthquakes occurred
- in Covetous.
- - Fixed a crash that could occur in the prison Wrong when
- walking down the hallway near the false Raven's cell.
- - Fixed a crash that could occur if you tried to bind reagents
- using the binding circles in Moonglow or Wrong.
- - Fixed a number of miscellaneous crashes.
- - Fixed a few issues with the Hardware Setup program that would
- reset the options settings to the defaults.
- - There were some situations where an item could disappear if
- your inventory was full and you swapped your sword and shield
- for a two handed weapon. We addressed this.
- - Improved creature reaction to ranged attacks.
- - Made it so your spells are canceled if your spellbook is taken
- away like when your are sent to Despise or captured in Wrong.
- Thus your mana will not continue to drain.
- - Fixed a problem where some spells could get "stuck" on and not
- be canceled.
- - Fixed a problem where the Stone spell would fizzle if you were
- using auto-targeting.
- - Fixed a problem where the Kiran Shield would give you an extra
- 5 mana if you were out of mana when you took it off.
- - Fixed a problem where if you cast Light from a scroll it would
- use mana, and run until you were out of mana.
- - Fixed an issue where pigs would end up propogating like rabbits
- in certain areas of the world.
- - The flag to allow you to speak with Eustus is now set when you
- read the Book of Justice as well as when you speak with
- Vasaglarem. Thus you can now get the Quill from him when either
- action is taken.
- - Fixed an issue where some of the trainers would give you the
- option to train again (they wouldn't train you again, just
- offer) after you had trained once.
- - Fixed an issue with Desbet where he would not talk to you again
- if you did not have the gargoyle queen egg. You will now be
- able to come back and speak with him again.
- - Fixed an issue where Amoranth acted like you had the candle of
- love when you did not.
- - Fixed an issue where Marek the fisherman would give you a Karma
- boost multiple times.
- - Fixed Phineus so you could talk to him in mid-fight in the
- arena and get your belongings back. You will have to start
- the fight over and still have to win three fights in a row
- to get a skill increase and you will have to pay again if
- you do this.
- - Fixed a problem with Felix and Castro where you could not get
- the information about the Kiran Stones if you said goodbye
- immediately.
- - Fixed an issue with Sarah where you could exit the
- conversation and then not have the option to get the mantra
- from her later.
- - Fixed a problem where the Avatar could sometimes become stuck
- inside a rock, or a wall/
- - Fixed a bug in swimming that made swimming very difficult.
-
- - Fixed an issue in Moonglow where the magical airship would not
- return if you fell off of it. It now appears back at its
- original starting point (Tydus' house) when you take the lift
- up. Also increased the speed the ship travels.
- - Fixed an issue in Valoria where the Demons could be killed
- early which prevented you from finding the Dagger of Valor.
- - Fixed a section of Covetous where the lava would sometimes
- rise too high.
- - There was one point in the game where the Guardian could be
- killed (though it was extremely difficult), making the game
- unfinishable. This has been fixed.
- - You now receive a karma boost for finishing the water valve
- quest in Paws.
- - Vasaglarem now leaves Lord British's castle after the shrine
- of compassion is cleansed (as was originally intended).
- - Fixed the point where you could get the Hail Britannia music
- stuck and cause it to repeat for the rest of the game. Those
- of you who already have this problem with your savegame use
- the flush_music command described in "Additional Notes" above.
- - Fixed an issue where the lift to Vasaglarem's House in Yew
- would not return if you have already used it. When speaking to
- Desbet the lever to call the lift back will reveal. If you
- install the patch before entering Britannia this lever will
- be visible at the outset.
- - Fixed an issue with Raleigh where he would sell you a
- Longbow if you selected Composite Bow or War Bow. He now
- offers the correct weapons and prices.
- - Fixed an issue where the game would lock if you purchased a
- jade bracelet from Irene in Cove.
- - Fixed an issue with Leeland in Moonglow so he doesn't say his
- daddy's gonna die over and over again.
-
- -------------------------------------------------------------
- There are a few items that will only be reflected if you
- install the patch before you reach a certain point in the game.
- Note that these fixes are less critical to your gaming
- enjoyment (the game still works, we just improved upon a few
- things) and you are not required to start over. The patch
- will still fix the issues listed above regardless of how much
- you've played.
- -------------------------------------------------------------
- - Fixed an issue in New Magincia where the quest was not
- completable if you went to Ambrosia/Hythloth first. Note:
- You may be able to continue with an existing savegame
- depending upon how the quest was triggered. This will fix
- the problem 100% of the time if you have a savegame anytime
- before you received the quest from Katrina.
- - The lighthouses without gems were emitting light before
- the gems were placed. This will be fixed if you install
- the patch before you arrive in Britannia.
- - Aidon now consistently returns to his house in Britain after
- you free his daughter in Paws. This will be fixed if you
- install the patch before you arrive in Britannia.
- - Fixed an issue where you could fall through the lift in
- Covetous. If you install the patch before enter Covetous
- you will see this change.
- - Fixed an issue where the Silver Serpent prison would be
- unlocked but he would not be free. This would only occur
- if you got the key, left the cave and then returned later
- to free him. If you install the patch before you arrive
- in Britannia you will see this change.
- - Fixed an issue where the flag wasn't properly being set
- when you picked up the glyph of compassion. This would
- cause Raven to not show up outside of Despise and the
- Mayor to not move to Paws. You will see this fix if you
- install the patch before entering Despise.
- - Fixed an issue with a cave along the coast of Minoc where
- some invisible lava existed. If you install the patch
- before you arrive in Britannia you will see this change.
- - Fixed an issue in Terfin where a large stone block could
- randomly block the path to continue. You will see this fix
- if you install the patch before entering the Terfin dungeon
- for the first time.
- - Fixed the shrinking room in Hythloth so the water does not
- rise until you have exited the pipe, thus preventing the
- random occurrence of getting stuck as the water rose. You
- will see this fix if you install the patch before arriving
- in Hythloth.
- - Fixed an issue where the water levels were not rising and
- falling consistently in the same area of Hythloth. Again,
- you will see this fix if you install the patch before
- entering Hythloth.
- - Fixed a situation that could cause Raxos to end up in the
- ceiling. You can see this fix if you install the patch
- before you arrive in Britannia.
- - Fixed several instances where NPCs could end up standing
- on top of furniture. You can see this fix if you install
- the patch before you arrive in Britannia.
- - Fixed a situation where you could crash when using the
- teleport pads in Wrong. You will see this fix if you
- install the patch before entering Wrong.
-
- -------------------------------------------------------------
- What is Fixed in the Patch (1.05f):
- -------------------------------------------------------------
- - Further optimization of the Direct3D support.
- - Fixed an issue where the Detonator 3.53 drivers were not
- working properly with the game with DirectX 7 installed.
- - Addressed a problem with the Riva 128 and Intel I740 with
- certain drivers and DirectX 7.
- - At times, monsters would not be properly hostile to the Avatar.
- Many of these situations have been addressed.
- - There was an issue where the fire arrows would not fire when
- using the most common oil flasks in the game.
- - If you had your bow drawn and then opened your backpack, the
- arrow count would read 1, regardless of the actual count.
- - If you jumped in water twice in specific situations would cause
- the Avatar to lock up. This is fixed.
- - The zoom reset key (ctrl-insert) has been fixed.
- - Addressed a crash that can occur if you save the game while
- poisoned then load that game and try to continue.
- - If you place an item between the compass and backpack the game
- would sometimes crash.
- - When manipulating bags there was a random lockup that could
- occur. This has been fixed.
- - If you dragged a bag while the bag gump was open you could have
- interface troubles. This was addressed.
- - Fixed an issue if the Spellbook was placed in a bag, it was not
- being added to the interface.
- - The duration of spells (which have a duration) cast from scrolls
- has been increased.
- - The Day spell has been adjusted so that it will not
- temporarily blink out in certain situations.
- - The Time Stop spell mana drain has been increased dramatically
- to reduce the balance issues generated by the spell.
- - Fixed a problem where you could manipulate some items while in
- the Wizard Eye view.
- - Fixed a problem where linear spells cost mana if you have the
- Arms of the Magi on.
- - Arms of the Magi will check to see you have enough mana based
- upon the reduced spell cost rather than the standard spell cost.
- - Addressed a balance issue where you could cast spells while the
- backpack was open. By design, monsters are non-hostile when a
- container gump (backpack, bag) is open meaning they had no
- way to respond to your spell/attack. Now when you cast a
- spell while the backpack or bag is open, they will be closed
- so the monsters may respond. Additionally, quick targeting
- is now disabled when the backpack or bag is open.
- - Fixed an issue where Rupert the blacksmith (in Trinsic) would
- not always recognize that you had blackrock and thus will not
- make a Blackrock sword for you.
- - We found and fixed several areas where Raven would provide
- incorrect conversation options.
- - Added an option to have Raxos give you the key to Nico's cell
- after the Shrine of Sacrifice is cleansed. You no longer have
- to kill the repentant man to free Nico.
- - You no longer have the option to ask Lord British about the
- shortcut to Yew once he has shown it to you.
- - The speech for the two drinking skeletons near Britain is
- now playing (the text was only displaying before).
- - Eustus would not speak to you if you clicked on him. Thus you
- had to walk away and approach again if you did not answer his
- questions. Note: he still no longer has anything to say once
- you have received the Quill of Justice. This is as we
- designed it.
-
- - Fixed a few areas that were not playing the correct city music.
- - The text for the Blackthorn note was too long for the scroll
- it was on and thus you could not read the entire thing. The
- scroll has been extended.
- - Groldek (the evil Archmage in Serpent's Hold) was not casting
- his spells correctly and would try to walk forward off his
- platform. He now cast the proper spells and stays put.
- - Addressed an issue where two characters would rush each other in
- an in-game cinematic (while using their magic). They now stand
- still.
- - Fixed a problem in Despise where you would get a Karma hit even
- if you saved Thadious (should only do so if you let him die).
- - Fixed a problem with the blacksmiths where they were not
- offering any money for the blackrock sword.
- - Fixed some incorrect labels in the Minoc vendors (e.g. said
- "Dozen Oil Flasks" when it would only sell you one.)
- - Fixed a problem in the Abyss where the fireballs would be left
- behind in the hall, preventing progress later.
- - There were times when the small rowboat that sailed you to the
- secret entrance of Wrong would not show up. Made this more
- reliable.
- - Fixed an issue where the secret cave from Buccaneer's Den to
- New Magincia would open the false path when you tried
- to travel from Buccaneer's Den a second time.
- - There was a point northwest of Yew that would sometimes get
- stuck repeating the same sound over and over. This has been
- addressed.
-
- -------------------------------------------------------------
- There are a few items that will only be reflected if you
- install the patch before you reach a certain point in the game.
- Note that these fixes are less critical to your gaming
- enjoyment (the game still works, we just improved upon a few
- things) and you are not required to start over. The patch
- will still fix the issues listed above regardless of how much
- you've played.
- -------------------------------------------------------------
- - Made the trigger bricks in Wrong easier to see. If you
- install the patch before entering the prison of Wrong you
- will see this change.
- - In the Terfin dungeon the game would sometimes crash
- if you placed all of the black gate pieces in the circle
- too quickly. Cleaned this up so it works properly in
- all situations. If you install the patch before you enter
- the Terfin dungeon you will see this change.
- - Created a way for you to keep the Mage Shield once you've
- found it. If you install the patch before you arrive in
- Britannia you will see this change.
-
-